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(+1)

How's the balance of energy, currency, and harvesting?

It's fine I think.

Are there any in-world UI bugs?

I couldn't tell that there were any more than you mentioned.

How do you find the world procedural world.

It was fine, I think. Kinda looks like space.

Are there any bugs in travelling?

I didn't encounter any other than what you mentioned.

Anything Else?

I think the game would benefit from either being 3rd person or being able to see your hands. 

I also think the goal of the game is unclear. The game could really use a tutorial or something that explains whats going on.

I appreciate the aesthetics of the terminology the game uses (phytomass, beta activity) but I find it makes it harder to know what is going on. 

I think it would really benefit the game if you created some kind of game play loop, I feel like there is little incentive to do anything. 

I do really like the aesthetic. 

I think with some more work, you can really polish the "game" aspect.