I felt, maybe feedback wise there wasn't much? I could just spam shoot without consequence... something like limited ammo could solve this?
Otherwise some tweaks on enemies & how they react to being shot?
I overall felt there just would need to have some sort of risk for a larger scale creation.
Of course btw this is just feedback for your future, and you very well may had thought these things out :D
The other aspects are designed pretty solidly so far though!
I think it just needs a moment to moment loop within each combat encounter, something that compliments "Shoot, kill, reload"
Also was the dark style of the demo gif intended, as when I played it was an unlit grey space?