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(3 edits) (+3)

Interesting concepts, sadly many flaws:

1. Textures of the npcs

2. No tutorial and no why to look up what each button does

3. The enemies in Abysses stack at the door, you have no way of not getting damaged and thats why you will die

4. Some minor glitches like a tree that is dislocated, the upper half is not connected to the lower half. If you spam f at a tree, this happens:



5. The texture of the enemy is too big and also it does not feel satisfying enough to kill a mob or to hit it.

6. The loading screen looks cursed, out of nowhere the character in the picture gets double as big.

7. The design of the character in the loading screen and the one in the game looks vastly different (the one in the menu is the best) (customazible Skins?)

8. Melee ranged Mobs only attack you once if you stand still and push you then to the wall.

9. The apples (?, they look like onions) on the trees are glitching on each other

10. If a door or a house is on the side, it looks weird, because the model is just turned around for a certain degrees.

11. No quests are visible, you just wander around and pray that you are on the right way

12. Game crashes when started

13. Glitched textboxes

14. In the menu the buttons do not match the background, I like the background and the style of it, but the icons do not match it and it looks not fitting.

15. The lore is not fully developed and as a player you notice that.

16. The death screen is really boring and does not have a good design.

17. Healing option is missing

18. The purpose of these houses is not found.


But it is just an alpha so it's not going to be released as a full game soon.

Thank you for the feedback. 

Our team consists solely of computer science students, so unfortunately, we're not incredibly skilled at pixel art. One of our group members has delved into the world of Aseprite and has created almost all the sprites themselves (others come from the Unity Store). Many sprites were used as placeholders, and we're not satisfied with them ourselves. 

Regarding the NPCs, they currently have a placeholder skin because we couldn't use highly scaled 64x64 sprites, and at the moment, we're not investing our resources into appearance. However, we'll refocus on this aspect in the future. 

A tutorial/cutscene to explain the world is also in work. 

The NPC pathfinding bugs have only become a problem since this build - everything works as intended in the testing environment. We need to look into this more closely. 

Additionally, the dungeon will undergo a complete overhaul. In the future, enemy spawning will no longer be hardcoded, thus eliminating the issue of them appearing directly in your face when entering a room.

We've noted the remaining improvement points and errors. Thank you very much! 

As you mentioned, it's still a very early stage in development, and we're striving to improve it. ._.👍