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Thank you!

Wasn't particularly happy with how the wall jumps felt, gravity is also too high which makes the game needlessly hard. But a good first attempt I'd say.

(+1)

i think if you fix the unconsistent things like you cant buffer wall jumps and on the pillars, the highest blocks have bigger hitboxes which makes it semi-random. the game will be a  good level of difficulty, but maybe add a slower difficulty curve so you don't make the 3 level really hard.