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This was super ambitious to try to make a full deck builder in a week, mad props for that - I'm impressed you managed it!

I think the mechanics need to be explained to the player better, though - I saw that below the enemy's health there's an attack number, but they don't seem to attack every turn, so I was a bit confused about how the enemy attacking worked? I don't know if that's a glitch or if I'm misunderstanding something, but I think copying Slay the Spire and just having the enemy's next attack value for that turn displayed there would be a good solution. I think some screen shake when the player takes damage would be helpful too (and perhaps a red overlay or something?) - there is screen shake when you do a big attack on the enemy but I found it hard to notice when I was taking damage.

Anyway, super impressive game and I think it has lots of potential if you polish it some more! 

Tyvm!

Yeah, the enemy attack number is its base atk and then it rolls damage, so sometimes on the early floors they can roll 0 damage. Also the screenshake is for when the player gets hit, but since there is no delay at all between the card effect and the enemy attacking it does get confusing.

We are already working on making the flow of a turn clearer and making it better to understand what the enemy just did.