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Has potential but is basically unplayable as is.

1. No indicators of any sort (bars for demon conditions, sprint tiredness).

2. Items usually just get destroyed by the demons before you get them, and no indicator of what they do if you do get them (this mechanic seems intentional but is not user friendly).

3. Sprint arbitrarily runs out for no good reason, which is punishing to the user.

4. Food is a precious resource yet there really generally isn't enough of it and the carry limit is pointless. This is set up like a strategy/management game but you have no way of getting extra resources in some cases.

5. Summoning is very buggy, often the words will not appear.

6. Demons are way too uncontrollable. If some are tired you have to stop or they will die yet another demon might see something to chase and go really far away.

7. Sleeping is not a player friendly mechanic. You have to sit still for about a minute doing nothing hoping your other demons don't get angry for waiting. I recommend maybe having some different resources other than food that you can gather and balance instead of this.

8. Generally games should be designed where if the player makes good choices they are rewarded, and there is a way to make such good choices to win perfectly (or easily at least). As is, you can be easily frustrated by events that feel outside of your control. Recommend shifting the game format to challenging you to make choices about management rather than be in a constant lack of everything and have the demons freak out.

9. Suggest giving the player character a couple of abilities to influence outcomes. If you have demons trying to rest and one villager is running around would be better to just kill them with the player and let the demons rest.

10. Demons could level up or at least have their statuses restored by destroying things to remove the poverty mechanic.

Thanks for the excellent and very detailed suggestions!

We are considering a sprint meter and health bars for demons. This could be revealed or hidden according to player's choice.

I agree, the items being demolished by the houses is pretty unforgiving.

Stockpiling meat is a challenge until you get the carrying bags.

The demon words not appearing is a bug in the latest build - before, the words would disappear quickly after being selected. Now they persist until summoning is complete. Somehow this is causing frequent delays

I agree, the red trolls need a lower chasing/aggro radius, or a limit to the max distance they will wander from the player. They tend to chase across the whole map ruining any stealth advantage.

The sleep mechanic definitely needs to be improved & streamlined. We're planning to lower sleep time for smaller demons, and possibly create a new resource to replenish their sleep instantly. Like a cup of coffee.

We're considering more strategic abilities for the player - currently experimenting with a lasso. Also considering a knock down ability, by jumping onto villagers with springy boots.

We completely agree about a demon leveling system! This will be a challenging but exciting addition, likely in the works soon. Can make the demons grow gradually in size and possibly "evolve" at certain stages.