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(+1)

Okay - So sat down with this with my partner and can honestly say this is the best version of a Fallout RPG that keeps the camp feel that /is/ Fallout (made an account just to tell you) the random mutations is such a fun idea, read comment below about a monster manual of sorts will it be just for a certain area such as Washington state or will it cover across America? 

Will you be home brewing some new things to add to it for unheard about or only hinted at areas? 

Also did you do the art for this manual? Its very crisp and adds so much to it

Thank you for releasing this going to naw on it more and start planning a campaign 🙌 

(+2)

Thank you so much!! In the process of planning a campaign myself with it currently, so best of luck to your own endeavours!!

As for art - the interior art is all taken from in-game assets with the exception of the Super Mutant and Ghoul art for the mutant medical history; I couldn't find a perk icon that used a ghoul or super mutant in that classic style so I busted out the ol' image editing software and made them myself, with designs largely inspired by how they are seen in some fallout 76 UI elements. The cover is an edit of some existing resources. Finally, the character sheet is all me!


As for the Mutant Menagerie; its gonna try and cover all the big, wasteland wide, creatures and enemies one might face. It wont have more unique/specific things like the spore carriers, mothmen, or wanamingos... at least, that isn't the current plan! At the very least it should provide enough examples that folk brewing up their own mutants and monsters shouldn't be too hard to do!