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(1 edit)

Alright my tablet is being awkward again so working on a long background is....being arduous, and yesterday was a total bust. Friends, let me tell you something about day jobs: they may screw up your work flow something fierce. ^^; Also I've had a terrible time sleeping lately so mostly I've been out of sorts the last ...week or two?...

I did manage to code together THIS though (hopefully this posts okay), sorry for the placeholder background, but this should get across what I've managed to hack together so far. the gumballs are totally temporary placeholder things of course.

Oh uh, yeah, damage isn't modelled on the enemies there, that's... that's just compression artefacts ^^; But yeah coded that all myself, though had some help with the generation of the clouds. Alarms were being.... unfriendly. Someone I was talking to helped me work out a manual way of doing a ticker and keeping it all in the Step event which fixed the bug that caused the clouds to just.... stop generating forever after a certain period of time.

http://i.imgur.com/MzeRTgZ.mp4

(+1)

Those multicolour explosions are looking excellent, really nice effect.

I thought so! I kinda want them to be a random number of them between like, 3 and 6 but that's a cosmetic thing. I really like how they spin and fade out and look lovely pastel shades though.