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Just checking clarifications on 'rooms'.

A topic by DeafonicsGameStudio created 15 days ago Views: 59 Replies: 4
Viewing posts 1 to 2
(1 edit)

I work on Gameboy, which uses multiple screens.

I can do a whole thing with a singular top-down environment, but if I was to then switch to a first-person computer/TV screen, would this violate the 'one room' rule?

Also not entirely sure I understand the 'Optional-Parser' thing as it reads to me like you've basically said the same thing twice but please feel free to correct me.

Host

Hi there!

Just a question from us: what would be happening in the computer/TV?

As for your second question:

Parsers are formatted differently than Choice-based/Hyperlinks type of IF, especially when it comes to code. Instead of moving from passage to passage, or screen to screen, you move from one room to another.  You can break down a space (like a living room) into multiple rooms (northern part of the living room, the southern part of it, etc...)

A coded "room" in parser is similar to a "text-passage"/page on the screen in Choice-based/Hyperlinks.  So the optional rule for a parser-type would be to have the whole game coded in one "passage"/screen.

I hope this clears things up!

1 - I can set it to be either a minigame you can play to pass the time or, if allowed because I can't just overlay a screen border and change the under-image, a set of autoswitching scenes to make a 'film' to pass the time. Can't leave the room so no using it to get a key.

2 - Maybe I need to work on purely text-based stuff, I have recently interacted with Twine for at least CYOA planning XD This is starting to make sense though, just experience needed I think, thanks!

Host

1- yeah it's fine :)

2- If you want to start with an easy parser program, I'd recommend Adventuron. It has a good tutorial on how to start things up :)

Great, so interactive screens are fine, since the device is within the room, I understand.

I have wanted to, so I'll take a look, thank you!