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(1 edit) (+2)

You know, I've been following since CS early development.

You really seem to dismiss your artistic talent. You HAVE improved, but your art was already good. GT just shows how much you've increased your skill.

And that's not even talking about your skill at coding the game. I've never been as impressed with a hypno game, the mechanics, and how well you used RPG Maker to do it.

Really looking towards the future story!

PS. And yes. The new outfit is just lovely.

Thank you, definitely appreciate that. Skill is somewhat relative, obviously. I would say that as objectively as I can look at it though, my stuff still has a ways to go, for a variety of reasons. Not enough depth, not a strong enough sense of anatomy and posing, not enough variety in composition, barely any understanding of drapery and the physics of clothing, I could go on. But it's been good enough to work so far, and I improve bit by bit. With any luck maybe I'll finally be fairly happy with my progress by the time I hit the fifth game. I will admit I'm already far better than I ever expected to be though. There really is something to be said for just putting in the time. 

Glad you're enjoying the mechanics though. Lot of imperfections there too, but I definitely think there's enough to have fun with, and I've had a lot of fun working out new stuff there. Heck of a lot of content overall too, for a $10 game. I think we're past seven hours now to see everything? Assuming no text skipping.

But yeah, you have remember you get to experience the game in the ideal way: playing through it a couple times, then setting it down. I've spend nearly two years now basically living inside GT, day after day, so I see the imperfections a bit more keenly. But I am still proud of it, and I agree with you, it has a lot to offer.