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(1 edit)

Update Log:

5/2 Update:

More food is has been added and animation controls/combat feels much smoother

5/7 Update:

Moved Enemies around, changed some small details about enemy attacks, player now cannot leave boss arena, fixed stuff I broke, etc...

5/9 Update:

Changed main character, added sliding, jumping, triple attack, crouching, and more

5/12 Update:

Polished some animation states, reworked health bar, big UI additions and menus hooked up.

5/21 Update:

I'm taking the time to overhaul the art assets with cooler ones.  New stuff coming shortly!

5/24 Update:  

~Built a much larger world by taking advantage of Unity's TileMap editor, new tile based art assets added (no longer forest themed)

~Added animations for UI elements 

~ Main menu, pause menu, death menu all implemented properly

~ Checkpoints have been added.  Right now it saves your health and last position.

~ Breakable boxes now explode food items

~ Wall jumping has been added to the game


6/3 Update:  The "I had relatives in town and didn't get as much done" update

~ Checkpoints now save enemies, breakables and update UI correctly

~ Enemies now drop coins instead of food to spend later on

~ The player receives better platforming skills when he befriends the demon

~ Food from crates goes directly into demon's mouth to avoid problems

~ Demon follows player once befriended, but does not directly interact with anything


6/14 Update:

~ Replaced sprint with a quick dash and changed jump animation

~ Added 2 new enemies: Drop blob and Spitting Blob

~ Began working on strength upgrade system


7/18 Update:

~ Added new ability menu that tracks your consumed foods, tells you what is required to unlock each tier, and a description of each ability

~ Brand new Main Menu and Death Menu

~ Most of level 1 is now built

~ Air slash, Air slam, and quick dash abilities have been implemented, more to come.

~ Animations now play for checkpoints and leveling up, providing more visual feedback to the player

~ BUGS, BUGS, and MORE BUGS SQUASHED


8/1 Update:

~ More areas of the game have been built

~ New enemy type: Blob Man

~ Added a stun feature for both players and enemies when they take damage

~ Fixed main menu buttons to be more consistent

~ Lots of sound effects and music added to the game! More to come soon!


8/6 Update:

~ Sound, sound, and yup you guessed it, more sound! Tons of sound effects!

~ Enemy death effects are now implemented (they're really something special)

~ Air slam now breaks bridges to access more parts of the map

~ Slide strike ability has been implemented

~ Level reworks:  The world being updated as the game continues to grow.


9/2 Update:

~ Finished Building world

~ Ending boss sequence added (no spoilers)

~ Remaining abilities implemented: Bow, Retaliation Bomb, Chaos Blade, Flame Punch, HP absorb

~ Visual effects added: Tons of new particles

~ Tweaked some player controls for the better


9/23 Update:

~ Level 1 can be completed and replayed

~ More sounds have been added (even more coming soon)

~ Improved shielding mechanics (watch your back!)

~ Main menu changes

~ Fixed stuff I broke, then broke more, then fixed again