Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+48)

Zilas's voice acting was stellar (game carrying, really, considering the relative lack of narrative choices/things to do) and the art was lovely. The writing was... something.

I'll give credit where it's due: the dialogue, streams, and live comments were pretty believable/entertaining, which made things more immersive. However, the game is soured by its messy pacing and cheap plot twist endings. Look, I read the trigger warnings before playing, and the endings still caught me off guard. It's true, there are some light elements foreshadowing that something is off; however, there just isn't enough to prepare the player when the writing started off coasting at 25mph then suddenly crashed full speed into an ending. Plot twists aren't bad, but a good plot twist should have the reader feeling like the twist was in plain sight the whole time. This game felt like someone had cut the middle 75% of a horror movie, roughly sewing the beginning (where things were largely ok and maybe lightly ominous) and end (where the final girl is covered in blood and screaming in front of a burning house) together.

I won't speak about the writer/director, as I am not familiar with her social media presence or her history. I hope she can take criticism with grace and look at this game as a growing experience.