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I really enjoyed the simplicity of this game. It was fun to explore the area while quickly defeating enemies. It also created a false sense of difficulty as you would get close to dieing right before you kill the enemy and level up and get your health back. I also enjoyed the concept that the enemies moved when you did. Reminded me of Super Hot in that aspect and almost a little bit of Crypt of the necromancer. Great job! 

Crypt of the Necrodancer was definitely an inspiration! But I wasn't gonna try to make no rhythm game, lol. But I know that feel when you get the level up right at the end of your health! Thanks for playing!