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Hi, 

I only recently found this and Carnal Coup, and have enjoyed them both.  Looking forward to updates!

I had a few questions and bits of feedback:

  • Is it currently possible to fail a duty mission?  I usually try to keep the success percentage high, but I've succeeded in plenty of missions that are marked at 60% or lower, and can't remember ever having failed one.
  • What sort of pregnancy content is currently in/planned for the future?  There seems to be groundwork laid with the Breeder trait and associated explanation, but I've only seen a single piece of dialogue in the intro that depends on it, and no relevant game text even when in "relations" with a compatible partner.
  • Similarly, some of the sexual traits are described as enabling certain interactions/content.  I've mostly just seen this occasionally turn a 20% chance of hooking up with a crewmember into 40%, if we happen to have aligning fetishes.  Are there other places this is--or will be--used?
  • I wanted to mention that I'm also seeing the same behavior as another commenter where there aren't any options after selecting bend over/get bent over with your XO.  This is both in the downloaded version and the version embedded on the page.
  • Can there be a way to convert requisitions/points between career tracks?  The general requisitions can be frustrating when they give you an officer you don't need--and then if you turn that officer back in, you get back a req/points for that same career track, which doesn't help you fill the position you actually need to fill.
  • I know the popup at the very beginning means there's still a lot of balancing to be done, but a number of the traits just seem...actively harmful, with little benefit.  Duty missions seem to be a big part of the game, so the penalties to the success of duty missions seem pretty rough.  (That's if I'm interpreting "success" correctly--see my first point.)
  • Crew members frequently have stat blocks that don't really match their positions very well (e.g. Cultural crew with 0 Charisma) and/or traits that don't make sense (e.g. Wet and Ready on someone without a vagina).
  • I'm not sure if it's just my current playthrough, but all of my officers are gaining career XP much faster than sexual XP--there are a lot of duty missions that grant the former and comparatively few that grant the latter, and the other ways of gaining sexual XP don't seem to make up the difference.  The 20% default chance of hooking up with them myself means I don't end up helping very much overall, the amount granted by the ship stations is small, and my XO can only do so much....
  • Why can we only "wait" at our designated base in each system?  I frequently find myself traveling back and forth in a system simply to pass time.
  • While the available options for one's own actions during sex generally make sense, a number of them seem to be unavailable when making a request in a number of poses.  (One example:  if you have a vagina and your partner has a penis, you can't ask them to penetrate you while in a missionary pose--even though you can make the same request in a cowgirl pose.)
  • Miscellaneous UI-related things.  There's a mix of things in here, but several of them fall into the category of "things that feel just a little clunky on their own, but add up".  
    • I *think* there's already a UI difference between "enabled radio button" and "disabled radio button", but even specifically looking it's difficult to see.  Could this be made clearer?
    • It isn't always obvious when there's a story-relevant image available--I assume it's available under "View Scene Image", but that button is a little buggy to begin with, and it's enabled a lot of the time to show a background setting so just the fact that it's enabled doesn't clue the player in that there's a new (and/or particularly steamy) image available.
    • Can the crew overview screen devote less space to the search/filter, and more to showing more of the crew at once?  If streamlined a bit, you could include the XP and Seduce buttons here as well, eliminating the need to click through to the individual crewmembers.  
    • The battle commands are generally "add X% of attribute Y to a character's next action".  While there is a display of the attributes along with this, it would be handy if the game did the calculation and presented the result when choosing commands.  
    • I get that particularly for space battles it makes sense for there to be distance between the parties, but it would be very useful to see both your team *and* the other team at the same time.
    • In general there seem to be a lot of confirmation popups (e.g. when closing out of ship view, or when confirming that you want to progress travel).  I would personally not miss these if they went away.  

...wow, this ended up a *lot* longer than expected.  Hopefully you'll take it as a testament of how much I do in fact like the game, though.  :)

Thanks for your interest in the game! To answer what I can:

  • You can fail a duty mission but it has no consequences beyond wasting your time. Failing a story-required duty mission will still progress the story.
  • Pregnancy will be one of the features in the 'second wave' of functionality I'll get to after the first four factions are in a decent state. There will need to be ship policies implemented, an upgraded medbay (probably as part of larger ship tiers), and there will not be any children on the ship itself. At most kids might appear in an epilogue scene, as having kids at all in a porn game is a risky move.
  • I would like to eventually have every trait unlock at least one special scene or scene variant, and some already do, but this may be a thing where I go back after most of the game's been done and add more options to existing scenes, as I don't want to spend a month on a scene at this point in development.
  • The XO scene bug has already been fixed in the patron version and will come to the public soon.
  • I'll take a look at more req trade options.
  • None of the traits are entirely harmful but they're not all balanced to be the same.
  • Stats are intended to be random, but if they're getting unusable traits that's a bug (that one might have gotten lost on my to-do list at some point).
  • I'll likely be adding more sources of sex xp in the future.
  • A goal of the game is to encourage players to bounce around between systems regularly rather than just go to one, do that system to 100%, and then do the next one. I realize that causes some annoyance while the number of systems is still limited.
  • There's an insane number of pose combinations so it's possible that some aren't flagged right, though it may also be good to double check that the characters are in the correct relative pose positions.
  • I do intend to make CGs more obvious but I don't have a timeframe on it.
  • The combat's gotten a lot of complaints and I may end up redoing this system entirely at some point.

Great, thanks for the replies!