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Picnic in the Oblivion

A story about person who named "Gunslinger" · By Leksii

Picnic In The Oblivion | Updates Sticky

A topic by Leksii created 68 days ago Views: 149 Replies: 5
Viewing posts 1 to 6
(1 edit)

Here is info about game updates.

v1.0 | Hotfix 1

Quick fix for the game, no need to start a new game, and saves can be loaded by v1.0 version. 

 Fixes:
Fixed bug when a player can't open PDA/MAP after loading the game when died. 

(1 edit)

v1.0 | Hotfix 2

Small fixes for options system and translations, no need to start a new game, and saves can be loaded by v1.0 version. 

 Fixes

 - Fixed bug with options master volume.
 - Now we can change game font in assets folder.
 - Added support for Chinese and Japanese languages. Chinese translation already included. Thanks for  PastaAnchovy and MPB-TDOA

(1 edit)

Picnic in the Oblivion ver. 1.1

Hello, stalkers!

I saw a few videos on YouTube with my game and I figured out, that players need some kind of tutorial.
Warning, this update can't load saves from 1.0 game, so if you want install this game version, you'll ned to start new game.

Features:
+ Added a help button in the skills window with skills descriptions. + Added tutorials at the first levels of the game.

Fixes:
- Changed a little door trigger position at the "Find Red's friend Whistler in the sewer" level.
- Some cosmetics change at the same level.

HOTFIX 2 is here!

What we have here:

+ Fixed bug with a final cutscene, when the player press the SPACE button and then it turns on the player's control and now we can shoot and use all gameplay features. In cutscene, bruh...

+ Some changes in the camera's sway effect.

+ Added more modding possibilities, such as: on_item_used(item) callback, that calls in p_game.gd script when any item was used, returns used item object data. Custom UI creation, for now, it's UI.CreateLabel, UI.CreateButton and UI.CreateImage

+ Changed radiation and anomaly resistance percentage when upgrading skill from 2% to 5% for a 1 point.

+ Fixed Hootalin dialogue, after dialogue he will give to player 1 skill point.

Version 1.2 hotfix 2

+ Fixed bug, when artifact was equipped and can be transfered to quest NPC while its on the belt. So then artifact still on the belt and still affect on player stats.

So if you want to give quest NPC artifact, please unequip it before talk.