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Notes from Project B playtest:
- Unity default background is visible when player falls down and at some points on the sides
- It is unclear that the pressure pads are supposed to be activated by the player stepping on them since they look deactivated when the player steps off
- It is unclear that the big box is supposed to be able to fall down since the surface under it looks like the rest of the platforms
- The game is a bit too hard
- There are places where if you jump off the main platform you can't jump back and you get stuck. I don't know if that is by design however.