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Hey thank you for your review and thank you for playing! We're glad you liked the vibes both visual and auditory, as well as the openness. A lot of the dead ends are alternate ways of getting around, that were meant to facilitate easier access to cut areas, but oh well, haha.

I get what you mean about controls, there will definitely be a need to refine them slightly. The reason space is used to get off a ledge is because I thought jumping off would make sense but I agree that it's unintuitive.

As for combat, it was all I could do to code the robots' movement and pursuit AI before the end so unfortunately you can only run away from them. But alas, thus are the overscoping dangers for gamejams.

Thank you again for your insight and for playing!