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Finally got around to playing this - just didn't get enough time within the jam. I was part of the team that made Dreamweaver. Since my teammates had already played and rated this, I spent my time playing games with lower ratings. But I always intended to play this once I had some time.

I'm writing this after having played 2m and 39s of the game. First of all, the level design is immediately great, but honestly I'm guessing you've already got all the feedback you need on the technical elements. So instead, all I'll say is that this is one of the few submissions I've played that really truly hits the mark on what it means to be a game (at least as per my definition). You've put real effort in cutscenes, dialogue, story, start screen, menu options etc - that's (to me) when a game really becomes a "game" and not just a mechanics showcase. It took just 2m and 39s to make it clear that you really wanted me, the player, to actually experience something. 

TL;DR - Meteora is a real game, not a jam submission. Honestly I don't even feel like rating or judging it. I feel like putting on some earphones and just diving into it.

I understand you guys have taken part in previous MVMs as well. I intend to take part once again in the next MVM, and if you guys plan to join as well, it would be great to see both our games lined up against each other once again. 

Hello,

We really liked and sincerely acknowledge the huge efforts your team made to make Dreamweaver; it is a real piece of love and dedication and the result was outstanding. Congratulations for that!

Thank you so much for the kind words on Meteora, and most importantly for taking the time to play it one month after the Jam! We had a big scope in mind while designing it and we are glad you liked it. Of course, there is always room for improvement for games done in one month. All in all, your positive review and your impression of the game really means a lot to us.

Indeed I would love to see more of your work in future Jams or elsewhere.

Keep in touch.

Cheers