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Love the concept! I agree with the person suggesting CGs for possible bad endings. I'll also say that as it currently stands, you technically don't have to use the camera at all- there isn't a purpose as far as I can tell. You can get her out of the room very quickly if you know where to click.  There are quite a few different directions you could take this- some ideas I thought up with after spitballin some ideas for a second were either make the doors work like a typical FNAF game (the simple answer), make the girls actively trying to tempt you in the room instead of just standing there (EX: "C'mon, let me stay... I'll show you something you'll like if I can stay for a bit..." and stuff like this to make the player their own worst enemy). I love the idea, and I'm super excited to see where you take this concept! Great work, making any type of game is a challenge, so mad respect. 

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do have stuff like that planned, first 2 days will be simple. also you explained exactly why the cameras are there(at least for now) seeing the art and few Easter eggs in the cameras is enough motivation for me playing, since the first 2 days will be easy you have plenty of time to be looking around for things