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Game Dev Update - 10/01/2017

Last week was all about getting the Pixel Raiders demo and Squares of Black Space ready for their HTML5 release on itch.io. So far, I am a bit behind but not too far that these launches will be bushed back to next week. I'm probably about a day or 2 behind schedule now.

Squares of Black Space is ready but I need sort out some of the music licensing with game but it should be out tomorrow. The build is for both web and windows with the web version also being mobile compatible.


For those that don't remember or haven't played Squares of Black Space when it was released on Windows Phone back in 2013; it's an action rhythm game that plays like a mix of Super Hexagon and Fruit Ninja. I'm re-releasing it to help fill a gap in my portfolio and when I last worked on it back in 2014 I had already made a HTML5 version in GameMaker.

The Pixel Raiders demo is in a similar position. Both HTML5 and Windows builds are ready to be deployed but the HTML5 version needs a couple of tweaks to help make it work better on mobile devices. This includes adding in a new tutorial and making the output window a bit bigger for those chubby fingers.

So, in a nut shell what's getting done this week:

Sorting out music for Squares of Black Space.

This could mean that people who donate get a copy of the songs that feature in the game, have a choice to buy them from an online store or just get them free.

Release Squares of Black Space the HTML5 and Windows version on itch.io this Wednesday (11/01/2017).

Add a tutorial for mobile controls to the Pixel Raiders HTML5 demo.

It's been a bit tricky as I'm not sure if the GameMaker can tell what device the game is running on through a browser.

Resize Pixel Raiders HTML5 demo so it's easier to control on mobile devices and those with big chubby fingers.

Pixel Raiders demo to be released this Thursday (12/01/2017) on itch.io as both as a web game playable on desktop and browsers through a browser and as a standalone Windows executable or zip file.

I'll also be looking to up my game in looking for contract work as a game developer or producer. This means that the site will be getting a bit of an update and I'll be looking at taking on work. In the meantime, you can view my LinkedIn profile to find out more about my experiences here: https://uk.linkedin.com/in/pleish