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Hello Peter, this is a very good mini game. I can quickly enter the world of the game. Below, I have some comments to provide you with some real feedback as a user.
Consistency
Consistency in the game is shown in color matching and design style. In Monster Adventure, you are responsible for matching the colors of characters and objects, which helps to maintain the visual consistency of the game. The consistency of colors can make it easier for players to recognize and understand the relationships between game elements, while also enhancing the aesthetics and professionalism of the game.
Hierarchy
Hierarchy  is reflected in the design of the user interface (UI) and game scenes in games. In Monster Adventure, you may have used different colors and sizes to distinguish different elements in the UI, such as scoreboards, timers, and game control buttons, so that players can quickly find the information they need. You also designed different scenes to increase the diversity of the game.
User Control
This game has no extra control icons, and I can easily control it. When I successfully pass the level, I can also click on different buttons to choose whether to enter the next level or bring the main menu. When I fail, I can choose to play the game again. The UI design of the game is clear and intuitive, making it convenient for players to quickly obtain the necessary information, such as current scores, remaining time, or map layout. The usability of the UI directly affects the player's control experience, and good UI design can help players focus more on the game itself.