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So what we didn't have time to clarify was that the ball colours indicate rarity, so initially it was a sort of gacha pitch where it would cost in game currency to run a turn and risk that to get the higher tiered items. It had to be narrowed bc of the scope but in future versions, we intend on adding new levels/mechanics/perks/objectives ect. 

Thanks for the feedback!

(+1)

your plans sound amazing. keep up the good work