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[I had a great experience with yihan, the transition from the game's main menu to the game proper was very smooth. The "menu" button has also been changed to be dynamic, which is an outstanding point. I was able to pick up basketballs by driving the character through the streets of the city, and it was very silky smooth and unobstructed. There's also a sound effect that triggers the basketball into the net the moment it's picked up. yihan's soundtrack is also perfect, with electronic music and Bass fitting the city's skyscraper scene perfectly. However, I do have one suggestion: because yihan's game map is so large, some of the scenes are a bit confusing, and the characters move a bit slowly, which made it difficult for me to find the basketballs when I was playing, which may be a good experience, but for the testers, it's something that needs to be improved.

  After my testing of yanmin's game, I think yanming's game is very well done, it has this flat ground that allows me to quickly find the balls I need to collect, which is a perfect thing to do. Also his setup is very well done, having it has the button to go back to the main menu with dynamic effects. In terms of scene modeling, he has added more character models to the map, which is a point of difference and makes the whole map look more vivid. But at the same time, yanming's shortcomings are also very prominent: 1. his characters in walking may be because of the code problem or the character gravity setting problem always appear skidding, brake can not be situation, which is very reduce the sense of experience of the players. 2. he did not design the air wall on the map is also known as the boundary, coupled with the characters sometimes skidding, it is very easy to get out of the interface, which is very distortion. Overall the game is still doing very well, it is worth me to learn.