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For Ziqian's scenario, I can see that you have put a lot of effort into this scenario, and I have some comments for you below just to provide some feedback as a user, and hopefully this feedback will give you an idea of what improvements are needed for your scenario. First of all the scene is medium sized which gives the player a good experience, the basketballs are well placed, the gameplay is simple and easy to pick up, the game uses interesting characters for the player which should make the player enjoy your game more, and you have also provided the user interface with buttons to go back to the main menu which gives the player a smoother operation, and you have made a good use of the sound, the player picks up the ball and it will set off a sound effect, this sound effect is the basketballs The sound of the net being swiped, I really like the sound you made. I did notice a problem while playing your game, your character would rise when picking up the basketball, the cause of this problem could be a problem with your physics engine, I think this has some impact on the user experience, I hope you can improve it.

For Yanming's scene, I can see that you have done a lot of things in your scene, your handling about the button position and the counting board position is very clever, so that users can experience your game no matter what environment they are in, and your character selection is also very interesting, for the selection of the sound of picking up the ball you chose the sound like picking up the gold coins, and I think that the sound is slightly deviated from our sport theme, of course, your The interface of your game is very clear, I have a suggestion for your game, is it possible to make the character forward and then brake in time, your character will have the effect of skidding, I don't know if you add it on purpose or technical error, I think it makes the player's game experience is very bad, I can't accurately manipulate your character's role.