Cute game with an interesting environment style, but there isn't much feedback to the player's actions. I often seemed to clear levels just by filling my inventory, regardless of whether the items were correct. Not sure if this was intended. It was also a bit unintuitive to understand how to pick up items, so I just kept clicking until I saw something in my inventory. Would love to see some kind of sound/visual effect to communicate when an item has been picked or whether I've done something right/wrong when going through the bin. I'd love to see some expansions on the core mechanic to add complexity and give the player more decisions to make.