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(2 edits) (+1)

Cool thanks for playing my game ^^

Sadly a as a puzzle "platform" design in mind, it doesn't give too much liberty for the player to navigate the levels, but when I start adding more movement mechanics the player will naturally have more options.

About the controls, there is an alternate mode to walk in planets just using the left and right. I may change for it to be the default as a lot of people prefer. 

Will surelly try your game too and leave some feedback/suggestions.

About the puzzle platform, I understand. I think what I was trying to express, what that the constraint and inability to control at all once I have taken off made it feel like I was just watching, and being not able to fulle take advantage of the different mechanics that you have in the game. 
Ideas like, hold down to decide how much force I jump with, 1 second second jump.. or similar that could give me some bigger feeling of control. As right now it just felt like I was watching and hoping that my jumps worked. I dont know if my suggestions will work with the game, but it was what I was thinking while I was playing the game. 

I was looking for the controls, so I guess that I was unable to find/understand that this could be done :)

Thanks for sharing your game

Hi Leo, do you need any help with sound or music? Love you game by the way. though I feel like the game could do with a bit of deathbox expansion, I could see myself thinking if only the limits were a bit wider that sick play could've worked. Let me know as I've got a uni portfolio to submit by the 3rd of May and I'd love to compose for you. thanks