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(2 edits) (+1)

I don't play a lot of these top down types of games. Because frankly I can't stand the micro managing required to make efficient plays. But I cannot for the life of me get my troops to attack the goblins shooting the building or themselves. They just huddle around the last two goblins and just do nothing as they shoot down the building causing the game to close. I don't understand what I can do differently to circumvent this. I don't think I can do anything. It's completely random when they decide to engage.

When you build the makeshift towers, since they have no model, the goblins get stuck. the buildings take no damage and the goblins stand there till the end of time attacking them.  Also the cost to create new units and the time it takes to create them I don't really agree with. 600 meat for one unit? That's two full waves. That's not sustainable.  it should be less. 

It should also tell you the price of the unit. It should tell you how long it takes before you order one. 
I've been trying to get into this type of game because there are a lot of open world survival craft games in this style, but frankly this is missing the mark. It's inconsistent when my troops engage the enemy. Sometimes they'll immediately start charging into the forest to attack them as they spawn in, other time they just stand still and get wailed upon and die.

There's also like a hive mind type system which makes no sense. You have three distinct groups spawn, but if I engage one set of goblins the other two groups drop what they're doing and run to the nearest of my troop. 

Logically those goblins wouldn't've had a clue what my guy was doing and should've stayed shooting the makeshift towers but they didn't. 

The best I could do was make 3 units and die while a fourth was in progress. That's what? 8 waves? It got annoying. I had to like use one guy at a time as a meat shield and spam click troops one at a time to minimize the chance of them developing paralysis. 

The camera and rotation stuff works like a charm. Using the mouse to do so bugs out however. And If I pause the game, switch tabs, switch back, and press continue, it moves the camera to what I assume is the origin point which is not where the camp is located. I played for like give or take 20 minutes. 

If you want to have fixed building locations you have to adopt a tycoon style progression system. Or at least something other than 25 meat per kill and 24 required kills to make a new unit. This is horrible. 

Also quitting the game says the game crashed rather than closing the game and it made my screen go black and had command prompts pop up a couple times.