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Yeah, the level design makes the game pretty frustrating. The doors are annoying to travel through because the player slides around on the floor. The grapple hook actually makes you slower than just running around. It's pretty inconsistent, at least to me how much speed I gain and distance I travel using the grapplehook. 

The minigames are quite honestly annoying. You can only carry one pill at a time, and the placement of the pills is quite honestly unfair to the player. It makes it feel like you're just trying to run out the clock rather than adding a challenge via navigation. Also the pills are straight up bugged. The patients will ask for a pill and when you deliver it to them they will not accept it and stay there. I don't know if it's because the one patient is bugged, or because they're asking for a different pill and the game is incorrectly asking for the wrong one. I mean I delivered a pill to one patient, and the other one left instead of the one I cured. The music just gets annoying, and it feels like purgatory. 

You can cheese the typing minigame by pausing the game to type the word at your leisure. 

I couldn't get a score higher than 80. The patients would always bug out at some point where I couldn't do anything other than restart. The pill minigame is bugged. i don't really care to brute force rng to make it so I only get spelling diagnosis points which don't consume any time at all. 

The game was engaging until I got fed up with the patients asking for the blue pill and refusing to leave after receiving it. 

The game could benefit from utilizing the vertical space a bit better. Having patients on different floors. Having the ability to hold multiple pills so you can do a delivery run or something? The game as it currently plays has one level. Like as in verticality level, not level as in stages. Maybe also add some other forms of spelling mini games like a word scramble. Or maybe even a window pops up of a broken arm or something and you have to trace a shape with your mouse to apply a bandage. Or maybe even a math mini game for how much you bill somebody where you have to add numbers together. 

It's an okay game but not something you play for very long in it's current state.  It gets stale. Needs more variety. 

Here's some footage of me playing the game where you can see the blue pill bug and figuring out that you can pause while doing the spelling minigame.