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How do the camera controls and unit movement feel?

The camera controls feel great I feel as though the camera pans across the area just pretty much just the right speed I would expect out of an RTS.

Did the enemies feel hard after several waves, or were they too easy?

The player's units and the enemy units felt fairly on par with each other with the player's units being a bit stronger so that they could stand the oncoming waves which is perfect for the game mode in the play test. I was able to defeat a couple waves and although the first one seemed easy it was also easy to see that my units were running out of health going into the other waves and quickly ran out of steam without replenishments.

Did it feel entertaining or attention-grabbing?

The combat is definitely fun to watch though it does seem the animations are not quite in sync with the moment damage is dealt from the player's units to the enemy's.

 How long did you play or survive? Did you build any units?

I managed to survive a couple of waves before my primary group of units ran out of health and did manage to build two or three new units.

Did you notice any extreme or notable bugs?

Occasionally enemy units would not be targeted by my units even when completely surrounded. After moving my units away and baiting them into a new position it would fix itself and my units would attack but I found that to be of note.

Any other feedback is welcome!

You guys really surprised me by going for an RTS in the scope of this class and I'm really glad to see that you are making this much progress on it! Other than that I would like to ask for you to make the movement indicator after a move command a bit larger as right now I think it is barely noticable.