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(+1)

MISSION_REPORT_END

I liked the exit teleporters that emit light, so you could see it from afar, even when partially hided behind a wall. This gives a pleasant feeling of “This way!”, and avoids the frustration of searching the exit for a long time.

It was nice to see a respawn system after the player death (not like in my submission where you have to restart the game manually...).

However, I didn't find the combat enjoyable. I think I figured it out after the initial confusion, but the lack of stats in the items tooltips, and the two-move (attack/heal) turn-based combat wasn't very interesting to me.

Even if it's not explicit in the game, I presume that you have already implemented several subsystems (like elemental resistances) which could be a good basis for a more interesting combat system.

(+1)

Your assumption is correct - there's a good bit of complexity in the underlying systems... which is exceptionally hard to figure out from the bare-bones UI.