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I like the low-poly look of the procedural landscape, I think the ground looks pretty cool. I also actually like the black skies. It feels kind of ominous and mysterious, like I’m roaming around in a simulation. 

It is a little hard to explore as climbing up inclines is very difficult, and the perspective/character slides down the slopes. I think moving the camera up slightly could help with exploration, as you would be able to see more of your surroundings. I also had trouble distinguishing parts of the world I had already explored from those I hadn’t, so adding some more detail that would make parts of the world more identifiable (like unique tree formations/geological anomalies or some-such) would make exploration clearer. Or maybe a minimap showing where you have gone. 

I suggest adding some sort of visual indicator that shows something can be interacted with, as I didn’t realize what the minigame was until I read someone else’s comment. I was somewhat confused by the minigame: at first I wasn’t sure if it required some sort of action on my part. I did eventually figure out what the minigame involved (clicking rapidly), though it would be nice if it had more of a bearing on the game (it’s also a little tiring on the fingers).

(BTW, I love the painted art for the game.)