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What bugs or quirks did you experience during your experience? What were the circumstances surrounding the bug?

No real bugs, the game ran smoothly for me. The game does have some animation problems with AI gliding across the floor but I think that's minor. Also maybe consider having the UI switch to On Screen Space Overlay? So they face the camera, I think that's the right method, but something like that so the UI elements about AI faces the player directly.

How did you feel about the minigames? What would make them more fun for you?

I loved them! I got 4 people who had gonorrhea, so that was a vibe. I think moving the pills inside and spreading the patients out between the rooms would be a smart move. So the player can experience more of the level. But the mini-games themselves were great.

What did you think of the movement?

Challenging is the best word for it, in my opinion. Going through a doorway is painful. If you touch the door you start to experience a great amount of friction and your character gets semi-stuck/caught on the door. This is frustrating so I used the Attack on Titan method of getting around, but this also still has some of the same problems when I touch the walls. 

The floor is also very slippery, or at least it feels that way to me as the player, and makes movement challenging. Given I think this is your game's goal, well done! It is challenging and frustrating. 

What score did you end up getting after 5 minutes of playtime?

I had a crappy score of 60, mainly because I fought with controls/movement trying to get the pills to the patients. 

Did you feel like you were challenged or engaged? If not, what do you think contributed to that?

Not very challenging but I was engaged, the movement and sound all worked well enough to keep the player engaged and wanting to play through that 5-minute timer to try and get a good score. As for playing a second time, I am not sure.

What general thoughts or feelings do you have about the state of the game?

I think it was good, I think it needs maybe 1 or 2 more mini-games, more polish, and needs to take better advantage of the hospital building itself. But overall great job on the playtest! Can't wait to see the final game!