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What do you like/dislike about escort missions in other games? 

The thing i dislike about escort missions in other games is when you have to be overly conscience about how you move to avoid having the npc get stuck somewhere and then you have to back track through the mission to unstuck them. With the way the maps are made and how the pathfinding is handled i feel this is not a problem in this game which is nice. 

How do the controls feel? 

The controls feel nice like jumping feels a bit floaty but not too floaty. The way the camera switches also feels nice but i think the transition should be a bit faster but that's just my opinion on it.

Does the environment fit the game theme? 

I really enjoyed the overall aesthetic of the game and i feel it all goes together really well. The only issue is that on the playable character I noticed an issue with the faces on the forearm of the character mesh, where I think the face normals are inverted or something.

What would you like to see implemented in the game?

I think the game has a solid foundation and the things that would like to see is maybe a way to block/deflect projectiles and maybe have enemies target you from further away to give the player the ability to fight from a distance. Though that might be a bit too complicated to implement in the remaining time. 


Overall solid base so far and I can see what you guys are planning to add like things with the store and im very interested to see what will be in the final build.