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  • How do the camera controls and unit movement feel?

Unit movement feel good and the level size to unit speed ratio feels spot on. For the camera controls I kept trying to mouse over the edge of the screen as that is pretty standard in rts games but it feels inconsistent (when I swappped to 1920x1080 it went away) the wasd didn't feel too fast so I don't think that should be a primary concern

  • Did the enemies feel hard after several waves, or were they too easy?

Enemies felt pretty tough really quickly but I'm not sure if that is due to the scarcity of player units or an inconsistent attack detection. That being said I think if I played a good amount more I would be more comfy with the unit movement so I could have more time to check health bars. Limiting the player to 6 active units makes it tougher on the player. 

  • Did it feel entertaining or attention-grabbing? 

It does the weirdness of the sparse graphics and the dense trees really works in your favor and I think once clearing the trees is slowed down by having workers do the clearing the game will be more tense overall.

  • How long did you play or survive? Did you build any units?

I was able to survive for about 15 min until I realized I wasn't selecting half of my units and they were just getting picked off.  I was able to build two new units. 

  • Did you notice any extreme or notable bugs?
  • Any other feedback is welcome!

I think you guys bit off a really ambitious project but is looking good so far. I think the one thing it needs is an A-Move function or better enemy recognition so player units don't just let enemeis run by.