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What do you like/dislike about escort missions in other games? 

I like escort missions where the thing being escorted has a predetermined path that only progresses when I am near (like payload escort in Overwatch). I dislike escort missions where you have to be sneaky, it never feels good. 

How do the controls feel? 

The controls in this game feel good if a little clunky. I think if you can only do a basic melee attack it may be better to go with a horizontal slash rather than a vertical bonk but it does make hitting the moving enemies more challenging.

Does the environment fit the game theme?

The environment is very simple but I think it does fir the game, I think the path through it could be more complicated but it does give the player enough room to dodge some of the projectiles from the enemies. 

What would you like to see implemented in the game?

I think an aim reticle will really help players see where they are going to hit and I would like some kind of feedback that an enemy has been aggravated. Could be a sound effect or a visual cue.

I think you guys have put together a solid foundation and are in a good place to expand on the core gameplay. The simplistic characters work well and I'm not sure if you really need to upgrade them but they do need some kind of indication as to their state. I thought I was glitching out the game at first when I could just run up and kill enemies without them moving but after getting past the first level I realized that there is some kind of activation going on. I tried to go for a stealthy route after that and tried to sneak up on enemies but I don't know what is triggering them or if it is just random so that feels inconsistent. I would reduce the size of the red outlines on the enemies and player as it feels too big in the default screen size. 

Great job I want to play the final build for this.