Thanks for this - I manually dragged the scripts in until I got it to output.
As a further question - how can I handle cutscenes with the dialogue engine (is it even possible?).
so for example I am aiming to load the dialogue when we hit specific lines in the script load in the relevant images?
switch (_scene_position) {
case 0:
if !textbox_exists() {
textbox_create(
dialogue[? "scene1"][? "line1"][? "text"],
dialogue[? "scene1"][? "line2"][? "text"],
dialogue[? "scene1"][? "line3"][? "text"],
dialogue[? "scene1"][? "line4"][? "text"]);
textbox_set("The Narrator",c_black,c_white,noone,1,fnt_main_font_good_times,spr_profile_the_narrator,true,noone,35,true);
//textbox_set("The Narrator", c_blue,c_white,c_white,0.7,fnt_main_font_good_times,noone,true);
//Add voice acting
textbox_add_voice(1,true,true,
snd_scene1_narrator_line1,
snd_scene1_narrator_line2,
snd_scene1_narrator_line3,
snd_scene1_narrator_line4);
_scene_position++;
show_debug_message("end of line 1");
}
break;
default:
// code here
break;
}
so iin my example here I would like to animate and fade in an image at line 3 of the dialogue? I there a way I can ask what line it is current on?