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(4 edits)

 even tho its currently early-access and just got released 6 days ago its been such a great game so far, i do not regret my invest.

to elaborate a little bit further i'd like to list some things i enjoyed about the game and stuff i noticed while playing:


- the movement is smooth and is satisfying (and together with the explicit content scenes reminds me a bit of BOTN to compare for anyone who knows the game)

- its running fluidly on my pc


- i like the look of having 2-3 swords on my back

- alluring npcs for intercourse via certain emotes is a very interesting feature for me because i havent heard of any other game containing something similar. (i think i will never get used to the chest and bum allure tho ._. )

-  avoiding the portal knockback by toggling ragdoll after opening it is as convenient as bunny hopping and i hope both things wont be removed


- (probably the least noteworthy thing but i'd still like to mention it) opening a locked chest while the player has still some momentum and moves, the animation gets confused and you walk on the spot while the chest gets opened


- it seems like slamming an elf'ish clam with fully endowed horse meat does cause some physical disagreement, yes.(not a professional but, oral act does look quite uncomfortable to me aswell)


at last i experienced three bugs wich might have some more... frustration potential:


- you can kinda softlock yourself by glitching into the roof of town houses and the ones in the wild. jumping and dashing upwards on the doorframe inside a house (tested it 2 times in town sophies house and the blue one next to sophies and once in a house in the wilds). why softlocking yourself in the attic of someones house tho if you can try to glitch your way out, when i was testing glitching out of bounds by gaining enough speed through sloped bunnyhopping i found out that you can use w, shift and then c in a short order to slip/fall underneath a slope (the roof of the house you are stuck inside for example) then exit ragdoll and youre out. getting far enough underneath the rooftile can be quite challenging due to the limited amount of space you have to walk. i tested it once and it didnt took too long tho. (side note:  clipping through terrain the same way is possible but not rewarding, staying out of bounds is harder than the clipping itself, either you fall off and die or you get back inbound)


- when the player inventory is full and you drag an item thats equipped  by a certain mob. you have to swap the wanted item with an item that fits in the  same slot, if you try to swap it with any other item in your inventory the item you unequipped from the mob just disappears. (i hope it makes sense. the lack of english knowledge makes it hard to explain things sometimes)


- i also managed to get the game freeze 2 times. if i find out more about it i will edit it in, so far it only happened when i took the portal back to town (ambient music in the background is running while im stuck in a blackscreen)  after restarting the game everything's back to normal. unfortunately the continue button doesnt work for me.


some things im hoping for:

- custom keybinds

- wide arrange of toys

- regarding the house and even more important the storage system coming with it i hope there will be plenty of it, unlimited even cuz  i do love a good hoarding... cant help it


- opportunities to use walljumps ( maybe to get out of vertical mineshafts for example)


Shadow

some shadow i wandered over, thought i take a pic

i hope atleast some informations are helpfull to anyone exploring what early access can offer i also wish the best to everyone working and supporting this piece of art (please take your time and be sure, i defo wont be mad abt it if thats the case )

*please note that this is my first comment here on itch.io thus i am sorry if there is something ive done incorrectly. should that be the case i will correct it as best and as fast as i can. 

biggest bug in the game is that i cant have quinn as wife yet... T-T