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4/5 or 8.7/10 Simple, fast, quick. However not very intuitive. If the mechanics were introduced in the first room before starting the meters would be excellent. A simple flag should do the trick (if !has_opened_spawn_room_door or something like that). Adding crumbs of lore would go a long way.

"Of course I would like to run away... but I cant" and phrases like that. A hint about having to reach the portal, as in to distinguish the actual endgoal would be greatly appreciated.

Also, there's a plethora of items which I have zero clues about how they work. The rest of the game seemed all-right.

Third time was the charm for me. First I died as I missed a meter. Secondly by not understanding my goal (get in the portal), I thought that I had to fix the generator to keep the lights on or something like that.

Great game nontheless. Just minor changes. Specially quotes upon item pickup (something like, upon picking up a crowbar "this can't protect me, but it can clear a path for me") or something like that, it's 2am here and my braint won't brain too much. :drowsyface: