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(2 edits) (+1)

Having the buttons stand out more when you hover over them like a color inversion or animation of them getting bigger could help. Then when you go back to the good place sometimes I would be pointed up then pick a random boon egg, which I also didn't know what they did, which as long as that was a consious decision thats fine though indicating what they do to the players gives them choices to engage with the game.  Also the grey eggs that shoot 2 blue fire balls horezontally the projectiles come out off center not sure if that was intended. I would also seem to get stuck on the fence around which didn't feel good as a player. I think having the ability to heal could be useful to help players be able to play more if they make a couple mistakes or get stuck on map geometry.

Over all I rather liked it

The art didn't turn me off the game I found it a bit indeering. The audio did its job wasn't anything magical or epic, but helped communicate the the player and establish a mood I appreciate it. I thought the tension between I want to pick up these eggs, but also avoid them to not get hit was interesting. The risk reward of seeing them "wind up" with the exlamation point and if I was quick enough I could get em before they shot but if my timing was off I was punished for poor timing or movement. The movement took some getting used to, but was quite interesting. I tend to play card games so not exactly my normal arena, and for games with movement I tend to play stuff like mordhau or csgo(though I haven't played the 2nd of the latter yet). I found myself when I died I wanted to play again because I thought I could do better, simple but effective.  Oh also even though the act of dodging the attacks wasn't crazy difficult it was satisfying.