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A jam submission

Rise of the SoulmancerView game page

Command your army of souls to fight the Chaos!
Submitted by 1StepCloser — 25 minutes, 6 seconds before the deadline
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Rise of the Soulmancer's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.6674.667
Fun#14.3334.333
User Interface (UI/UX)#33.6673.667
Visuals(Graphics)#34.3334.333
Sound/Audio#34.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://1stepcloser.itch.io/rise-of-the-soulmancer/devlog/712128/0008517-0008526

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Comments

Submitted(+1)

Lots of unit variety and abilities then the mini-games help further vary the gameplay. Couldn't figure out how to build rooms because I accidentally pressed to skip the tutorial. Also kept collecting eggs but not sure how to use them?

Something I didn't like so much, "spend skill point for 5% chance to trigger cool effect." It's a bit hard to be excited about such low odds.

Still retty great and nice game all-around!

Developer (4 edits)

Thanks so much for playing BraveKing!


Couldn't figure out how to build rooms because I accidentally pressed to skip the tutorial. 


Once you mine open enough space in the home world, you just need to click the build button and find the room option.


Also kept collecting eggs but not sure how to use them?


This was actually a bug that should now be addressed in 0.85.26 (the bug reduced the reward pool to mostly companion eggs). These are companion eggs that can be used later in the game.


  Something I didn't like so much, "spend skill point for 5% chance to trigger cool effect." It's a bit hard to be excited about such low odds.


Understandable, as you progress you might start to get an idea why the odds start off this low for some options. There are several different mechanics that contribute to effect outcomes in battle. These chances culminate in to quite a lot of activity as you progress. Companions, equipment, orbs, etc. can all trigger different effects. If the chances were too high, then the visual clarity of battles would be overloaded with effects that are proccing several times per turn. 

 There is also a tier system that allows these chances to improve (later in the game).

Submitted(+1)

Wowowww it's feel polished ^^ 
Not much to say actually I just played the 1rst "run" and didn't tried much but it's good looking (the Animations are really well managed and it's really cool.

will see if I have time to play a bit more because it seems like there is A LOT of mechanics and stuff to do in it. 

I REALLY appreciate the Narrator and the fact the "voice acting", is it all your doing or did you used a IA to read your text ?

Developer

Thank you so much for playing G-Raffiti!

I REALLY appreciate the Narrator and the fact the "voice acting", is it all your doing or did you used a IA to read your text ?

Up to this point, each voice has been done by me.

I then modify the voice as needed, depending on the creature. (e.g. smaller creatures = higher pitch, larger = lower pitch)

Submitted(+1)

Hi 1StepCloser, good to see you in the jam again!  I am loving the game title, and the game thumbnail looks new to me as well.  I feel like the pixel art style for the title image fits the game really well.  I had not noticed the smaller size of the UI buttons on previous versions of the game, but the updated button size seemed like it was working well.  I had a little bit of an issue with the pool mini game where I accidently clicked too far outside of the screen and it exited the mini game as a loss.  Other than that I did not notice any problems with mis-clicks or selecting the wrong things in the menus.

I really liked the addition of the pool mini game overall though.  I was disappointed to click out of the screen mostly because I was having fun with that one lol.  I was also able to find the soul fragment in the flashlight mini game this time, I think I just had trouble because I was playing on a track pad the last time I was testing it out.  

I wish I had more critique to give but other than the mini game thing I really didn't have any issues, the game played smoothly and was an engaging experience.  On a more personal note I am curious if you have any suggestions for an .ico converter.  I would like to have custom icons for my games but I'm always a little wary of the online image converters.  If you used an online converter and thought it worked well I would be interested to hear your recommendation. 

Developer

Thanks a lot for the feedback Ase!

I am loving the game title, and the game thumbnail looks new to me as well.  I feel like the pixel art style for the title image fits the game really well.  

Thanks! 

I had a little bit of an issue with the pool mini game where I accidently clicked too far outside of the screen and it exited the mini game as a loss.

Thanks! I will get to work on fixing this issue!

I was also able to find the soul fragment in the flashlight mini game this time, I think I just had trouble because I was playing on a track pad the last time I was testing it out.  

Ahh, I see! One other factor is world level, the higher you climb, the more difficult that event (and most other events) becomes.

On a more personal note I am curious if you have any suggestions for an .ico converter. 

I use a method that is mostly done by the engine I use; I just need to ensure I have a few icon images of a specific size loaded in my project before exporting.

What's your main worry with online image converters (safety, privacy, etc)?

Submitted(+1)

I guess my main concern is safety, although I am aware I'm being overly cautious lol.  There are probably very few malicious image converters but since I noticed you had the custom icon I thought I might ask if you had a site you would recommend.