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(4 edits) (+1)

I really enjoyed the combat once I got the hang of it.  I only a few nit-picks.

-The direction to 'go down the hall' felt a bit misleading.  I thought something had gone wrong or I was doing something wrong because I couldn't find the Wizard's items in the same building.

-For some reason, when my inventory was full, I couldn't pick up and stack certain items until I had dropped an item first.

-It was a little hard to tell when enemies would and wouldn't follow you.

-The movement and general field of view is good, but the doors were so narrow, there was no way to tell if one was to your left/right.

-The interface was mostly intuitive, except for dropping items from your inventory, which I had to look up.

-The last Boss and enemy waves was cool, but it would have been cooler if there was some indication I was doing something.  Because there was no indication I was progressing, I started to wonder if the waves were unending, and there was something else I was supposed to be doing, like sealing the portals.  So when I did finally win, it was a surprise, and a little anti-climactic.

Other than that, solid entry.
Playthrough: Those Without Names Pt1 by Rubikow