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I've now gotten to island level 15 and have some more things I'd like to talk about.

First, dyeing (and cooking by extension). I've actually gotten around to try dyeing and have a couple issues. The first one is the items needed to dye. The fact that you need two items, which are only available from the shop, makes managing inventory a pain. More so because if you want different colors or patterns you need more than two items. The price of items, not just dyes, doesn't really bother me because earning money becomes very easy later in the game so that's not really a complaint. Another problem with dyeing is the fact that you need the dyeing station. Not just dyeing stationg, but also enchanting station, are way too rare imo. I'd like to be able to add them to the town (maybe by buying some kind of town upgrade for gold?) since finding them in the wild is way too inconsistent. The last problem with dyeing (and cooking) is that it sometimes just doesn't work? I think this is because you need to wait, but the lack of  a timer of some kind makes it impossible to know whether you just need to wait longer of if it didn't work.

Playing to the harder island levels has made me notice some other stuff. Particularly that NPCs stop dropping keys. I don't know why this happens, but past a certain island level there are no key drops. NPCs have also started being able to survive jump attacks. The first time this happened it actually took me by surprise. It doesn't really make the game more difficult as I just whack the NPCs first before performing a jump attack which kills them. This does make groups of enemies more difficult though. Speaking about enemies, unarmed NPCs are more difficult than armed NPCs due to the fact the unarmed NPCs spam spells, as I've said in the message above, fireball is extremely overpowered when used against the player. This leads to the funny situation where fighting a group of unarmed enemies is more dangerous than a group of armed enemies.

Now that I'm talking about enemies anyway, let me talk about grinding the EXP. Since NPCs seem to give the same amount of EXP no matter what the island level, it's become more worth it to farm lower island levels because I can one shot NPCs with regular attacks. I'd also like to see the living NPCs give EXP upon being slain, since currently only skeletons give EXP upon being defeated. The fact that living NPCs only give EXP after engagingin intercourse, combined with the bugginess of intercourse can make grinding them (pun intended) for EXP way less time efficient than grinding skeletons for EXP. I have discovered that jumping when you recieve the EXP for intercourse can end the animation earlier. This doesn't really help due to bug that you having sex in quick succesion has that bug mentioned in my message above. NPCs path finding can also be pretty buggy at times, particularly when dealing with elevation differences. NPCs that are on a ledge will sometimse walk in place next to the ledge, they will continue to do this even when aggrod which makes them not leap down to fight (I don't know if I'm explaining this well). Skeletons that are doing the idle animation when working on the wooden structures will also not aggro to the player. I've even knocked down a skeleton that was working once and they just got back up to continue working, ignoring me. Lastly I'd also like to mention that when I was still grinding the living NPCs I stopped wearing pants since the only way to engage in intercourse is by not wearing pants, the small amount of armor gained by wearing pants was not worth the hassle of taking them off for intercourse and then putting them on again in order to have more armor. 

There's a couple of smaller bugs/issues I've encoutered that I will list in no particular order. The smash attack that happens when you perform a jump attack form higher elevation doesn't seem to deal damage, it only stuns enemies unless you hit them directly. I've also encoutered small patches of grass that connect places of a higher elevation with those of a lower elevation, this bug seems to be purely visual though. A piece of island generation that isn't purely visual though, is a certain rock formation that is near impossible to get up. This formation appears in forest biomes and is used to connect higher evelation places with lower elevation places. It consists of three rocks of differing heights which lead up to a ledge. This ledge, however, is extremely diffcult to get up on and more often than not, even downright impossible. I've gotten softlocked by this because there was a pit with the only way out being this.

This is all I wished to talk about, I must thank you for taking the time to read all this and to respond to all the messages left here, you seem to have a lot of passion for this game which makes me very eager to see where it goes in the future.

Since my description may not have been very good, here is the piece of terrain that caused me to softlock. Speaking about the terrain generation, I think it's very cool. Particularly the fact that caves can be generated. It's unfortunate that looking cool is all they're currently good for.