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There was also an option to use premade characters in the event that a player doesn't want to create characters. What about the character creation UI do you feel would be a barrier for an average player?

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I did notice that, but I wanted to mess around with the custom options. I believe if you were to get more of it on one screen (per character) like you see character creation in so many other games, that would make things a lot easier. Either that or create a flow UI with review pages like Larian handles for the Divinity series or BG3. Granted it doesn't need to be that high quality, of course, just the most common example I can think of.

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Thanks for the feedback! I've been reworking abilities to be more fun and impactful and I'll update the character creation as well. I was called a little nuts for even including the functionality in a jam game but my favorite part about dungeon crawlers is building out a character or party of adventurers and being able to customize them and build them into something unique and personal such as in The Quest, Legends of Amberland, the Wizardry series and way to many other games to name.

I have 9 more character classes I wrote and designed and would like to get into the game but I'm focusing first on making everything feel a lot more unique before just adding more indistinguishable options. We also have 30 passive talents in the game already but because they are auto selected and combat was very easy combined with not having a stat screen they are nearly non-noticeable.

Thanks again for the feedback, I'll definitely be building something more similar to what you've suggested for character creation, though I only wish I could get Larian polish level. One of the team members had suggested having a multiple character creation on the same screen but I think you're right in having 1 screen or a flow for each character but classes, races, stats all need to be in the same place so its easier to review without having to go back and to see the impact of your choices.