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I had some good fun playing, though initially I did run into an issue where enemies were invisible for some reason. Heard it might've been addresses, so I decided to play through it all today. 

For one, I really love this games presentations! It truly feels like a complete project, and I'm shocked you guys only did this within a month or so. The art really is beautiful, and the sprites are also well done. Only issue I have is how dark everything is. I understand it fits the environment and overall vibe the darker side of dreams, but enemies were sometime hard to make out. Some objects were kinda hard to tell if they could be interacted with, which made some areas feel cluttered, also doesn't help Arias wearing mostly black. The music was really nice, def fit the overall aesthetic you were going for. Overall, it still looked great, just minor things. 

Id say my biggest gripe was the controls, mostly using the grapple move. It might be a little too specific for my liking. Sometimes I swear I was hitting a bulb to grapple on, but it just didn't happen. This also lead to me falling a lot more than I would like to admit lol. Mid air grapples are kinda tough to get, but that might be a skill issue on my end. Level design sometimes felt a little odd as well, feel a wall jump would make it feel a bit better to platform. Sometimes I just miss a jump and then you just slowly fall down lol. Not 

Shout outs to the final fight with Shame, was pretty fun and engaging. Thankfully, i had so much HP that she didn't immediately destroy me. Which was a p nice reward for exploring a bit. 

I thought the Voice acting was a really nice touch, its not something you see very often in even full indie game releases. Still amazed at what yall managed to accomplish for a game jam! I mainly heard of this game through a friend who was on your team. Great work overall.