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That was really cute! :D

I like how they were able to eventually have a candid conversation about how they were each feeling... after peeling through layers of awkward social conventions and social niceties — the dialogue felt very realistic with how forced and awkward it was, both characters heavily reluctant to openly share their true feelings.

I appreciate how you sprinkled in lore here and there while resisting the urge to explain any of it and break immersion with unnecessary exposition.

I'm rooting for Solaris x Kaizer!

Also, "Kaizo" is a great nickname LOL.  I wonder how many frame-perfect conversations Solaris will have to have with him before he starts really warming up. xD

One small critique: The crowd noise at the very start of the game sounded REALLY loud to me, and none of the volume sliders in the menu seemed to affect its volume.  The only way I could adjust it was Mute All (which defeated the purpose lol), or by adjusting the volume of my headphones and then balancing the Music/SFX/blips volumes accordingly.

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Thank you for enjoying it! I'm glad you enjoyed the dialogue and also the little bits of lore sprinkled throughout. I do plan to explore the setting and make more games with these dudes, so please look forward to my future works!

The crowd noise loudness has been reported, though it not being affected by volume sliders is a new one. I have a sneaking thought that I know what's going on and will fix it sometime in the future when I get the postmortem out.

Thank you again for playing!!!

So after some testing, I'm concluding that the crowd noise not being affected by volume sliders is a web build issue, as on the PC download build you can set it with volume sliders just fine.  It seems as if the web build has an issue with different channels using the same mixer; the crowd noise plays in a "BG_sound" channel which uses the "sound" mixer, but somehow the "sound" mixer on web doesn't affect any other channels besides the main sound channel (blegh).

In the upcoming update, I've reduced the volume pretty significantly, and I've also applied the bandaid fix of registering the crowd sound as music, which is weird but also you can adjust its volume in the menus now. Furthermore, I've did a full pass on most of the game's sounds, adjusting volumes and removing unnecessary sounds as needed. It should be pushed soon. Thank you for your feedback!

(deleted this once to fix a typo whoops)