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I gained interest in this game by watching a friend play it. It took some getting used to as far as controlling goes. That seems to be the only issue I had to get into it. The tutorial was fine, just my concept of how to manipulate and work within the confines of the engine was a bit of a curve ball, but once I got passed that, the gameplay loop is hella addicting. I played it for hours and hours, and I'm up to the point of just after the big square coming by if you know what I mean. I'm by no means done, as I've just started mining bitcoin farming for credits to customize and change my base.

One thing I have an issue with is remembering where everything is. Yes there is a digital map you can buy, but it won't work while riding the quad and it takes up a bit of space early game. I found myself either struggling with batteries, then struggling to remember I charged, then remembering where things are. sv.target is a great early game feature, but I find it incredibly difficult to stay on target while riding the atv and using the digital map. I can't seem to figure out how to nail the digital map to the atv properly. It either spins or makes a bunch of noise. Another issue I have is using nails/axle nails seem to dettach from wherever they're nailed when you reload the map. (Save, close, comeback later) So, I feel kinda defeated if I used a bunch of nails cosmetically in the base for nailing things to walls or other objects. I would definitely love if you could save the "attached" state as well as their position, because it seems to save their position just fine when it loads in.

If you could posibly fix that and maybe have an ATV upgrade path to have it's own HUD map on the dash, or a purchable item, like "Smart glasses" that provide a minimap in the top of the screen, would be great. Could even add something like when you look at a satellite it has an overhead display of "A - X" or "T0-2"

I even thought of just setting up a pathway of glowsticks to show me the way to all the transformers instead of having to stop and sv.target'ing anotherone is fine in the beginning, just wish progressively the loops becomes easier and then I can focus on the rest of the game instead of always being caught up in annoying busywork. Yes it is important to gameplay initially, but late game, I don't see it as important. Right?