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A very aesthetically nice dungeon-crawling overworld for a number of well-balanced tactical combat encounters, tied together with a fun story. Everything felt quite good - about the only QoL change I might suggest would be to make the tactical menu 'sticky' & 'smart' - i.e. start at the first action you can actually take and remember the selected item so you can just spam through multiple attacks. All the pixel art was fun, and the audio was nice too.

Having half your party be the other half reflected through a mirror was a fun idea, and the weapon names were all quite amusing as well.

I don't do commentary, but you can watch my playthrough here: