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You managed to get lots of underlying systems in place here, and they serve the game well. Movement feels good, combat is nice, leveling/equipment adds depth, etc. One note I will add is that healing items and food seem to be either not available as regular loot or very rare, because I was just opening chest after chest of largely useless equipment. The environment textures really just need to be set to not use linear filtering, I think.

The minimap is incredibly helpful - nothing like knowing where you're going! The opening seeds of the story seem interesting as well.

Full playthrough here:

(+1)

Thank you very much for your review and feedback.

I will adress all issues you had with the game when I can update. I will adjust chests and other containers and further improve lootin. Maybe add that loot window instead of just take all items.

Already fixed many issues and improved upon others. 

Here is a sneak preview of removed filters and resolution increase. Also the red light on the door indicates its locked, green is unlocked. 

Thank you for playing!