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Turn-Basing Game Breaking Playability Mechanics

A topic by depathic created 34 days ago Views: 148 Replies: 5
Viewing posts 1 to 3

I respect you for this project and appreciate you for it (I just wish the storyline grew longwe, rather than changing its delivery).  This most recent update is counter-productive....

The reversion to token-turns, rather than actual time... that, and the gacha system both negatively impact gameplay.  I was forced to spend time waiting for "char X", rather than trust the map.  

Iron no longer produces from mines, I believe Level4 upgrades are now impossible, and I am unable to verify how many of certain troop ranks exist.  It seems I waste resources on some soldier levels, only to have no results.  In some situations, there are more than 1 readings for whatever resource.

I searched for 23.02.21 in hopes of attaining a version that does again have certain things (inside of mithril mine, inside of command center, Level 4 upgrades, honest and clear tallying) that, without, the title is, I am sorry, a dead weight.  Further, the time mechanism is useful for many people who have other responsibilities.  If some prefer the counter to the timer, then perhaps a toggle option at "new game start" will appease both sides.


Still, this most recent update is altogether unplayable in many aspects.  Thank you for fixing this.

Developer

I think it's important to note that you have an infinitely usable turn cheat icon on the overview map (Joker card), and pretty much everything you do on that map is optional flavor, and not something you have to do to advance the game. The little "gacha" is just some fun, not something required for anything. It doesn't give you scenes or quests.

Iron is produced from the mine in the north, and in the "deep" mine you can construct during the quest for anti-heat equipment. If you have the mine but no Iron production, then it's a bug.

It's not a perfect solution, but the storage icon in the overview map allows you to check the amount of troops you have.
Whenever you require a resource for something, the text should show the amount you currently have, to make a constantly shown UI of all resources not necessary anymore. Cases in which different numbers are shown for the same resource in different places are bugs. They should obviously be the same, but there were a few places where I made the wrong number show in the text. Hopefully, all cases of this are fixed for the next update.

No, Iron was NOT produced, despite the mine claiming to.  My only sources were the gacha characters.  Without them, each turn would produce 0 Iron.  Further, the top-right mine is no longer explorable as sub-map.  None of us want steipped content.

  Also, you did not address the scrambled values and opaque limits for infantry (all ranks but recruits).  The Level 4 upgrades disappearing you did not explain.

Until these are resolved, however fun ypur oet is for all of us, it is effectively crippling.  I am also curious on whether you will continue the PLAYABLE story past where it ends  (defeating his brother, as I understand)? 

New title?  New generation, same title?  Or bigger map, more conquest? Or, perhaps, closing this project?  And for players' sakes, make data-transfer between devices easier and more transparent.

Developer

I'll check the iron production again. Maybe I missed a bug somewhere.
The deep mine, near the barracks of the vanguard forces, can be entered on the management map and world map. Maybe you accidently try to enter the mine next to the construction guild? That mine was never accessible. If that is not the case, either check if your game version is the newest, or send me your save per mail to Naughty-Netherpunch@web.de so that I can check if it's an issue in the save for some reason.

The command center screen is also still accessible, so I really wonder if your game files are correct. 

What level 4 upgrades do you mean?

The story will continue in this game. The next step is the "time skip" phase, which I have already started working on. A preview can be seen via the sparkling book in Ryen's bedroom. After the time skip, the big battle against Raziel and all connected events will take place.

Transfering on android sadly doesn't work due to how the .apk is created, but on all other systems is simple copy&pasting of the entire www/save folder content. 

Sorry, thought I replied.


1.

After making the research lab, one can upgade to Lv2 research.  Then, build a University where Lv3 tech can be reached.   Where is Lv4?  It was once accessible, and is even now referenced.

2.
What of making katryx weapons beside the sword?  On my old decice, I was able to craft them at some point along the way.

Developer

1. I don't think there ever was a country tier level 4. Where is it referenced? Perhaps it's level 4 of something else?
Either way, I would've only removed researches if they were unnecessary anymore, not to cut content for no reason. There were also several new researches added, so I don't think we have a problem here.

2. There is no recipe for katryx weapons besides the blade. It's the only weapon of this type. There are 4 katryx armors, which you can craft once you have the recipe, but no other weapons.