Just wanted to leave my thoughts here after playing your demo.
At some points in the story I kinda had to skip dialogue. Maybe the clock that has made me a bit impatient, but sometimes it just didn't really feel like the narrative is getting me anywhere.
That would be totally okay if it was for character development, which it is in some way or another, if the characters wouldn't be flushed down the toilet right after.
Spoiler alert for anyone reading this who didn't play it yet.
Building up characters in one hour of reading, only to kill off everything you learned to know immediatly for shock value or convincing me that she needs to go on an epic quest for revenge seems kinda weird and off-putting to me. Especially if considerate neutral guy turns 100% evil and bloodthirsty in the next scene we see him, only to be killed and revived afterwards for us to get introduced to a revival mechanic which makes people unnecessarily confused. It makes me want to stop right there, because I assume this will just happen over and over.
I loved most of what I've seen until shock-value burning forest came around. There was obviously quite some work and effort put into this which is why I'm quite sad to leave it with a rather bad impression for now. Maybe it's just hard, especially in a demo, to find the right balance between "plot-armor" and "glass-cannon" presentation.
I absolutly don't have a clue what you have in store for us and if all of these things make sense and have rules and are grounded in this fantasy setting, but I trust you in delivering something of quality.
From what you can see here, I'm already quite invested in the development process of this game and I'm looking forward to what you're going to make of it! Best of luck!